They actually
care.
They've put in the hours, chased the upgrade, and felt the loss. That gives the story some weight.
Guac helps mobile game teams get TikToks and Reels from real players. You set the prompt and budget; players earn from verified views.
The plot twist story angle example onlyA hired creator can learn the brief. A player has lived it. That difference tends to show up in the first three seconds.
They've put in the hours, chased the upgrade, and felt the loss. That gives the story some weight.
The references, language, and little details are right because they came from inside the game.
Each post is a tiny market test. Together, they show you what players want to see more of.
You set the guardrails. Players bring the angles. The numbers tell you what to do next.
Pick one moment you want to unlock. Then choose the reward, timing, and maximum payout.
No matching scripts. Players film, edit, and post in their own voice. Guac handles the admin.
Verified views show you which jokes, hooks, and gameplay moments are worth building on.
We do not have gaming case studies yet, so we will not pretend otherwise. This is simply what a focused first campaign could look like.
This is an example structure—not a case study, promise, or quote. Your pilot would be shaped around your game.
Which gameplay moments are naturally worth sharing?
They know the meta, the memes, and the moments nobody outside the community would think to brief.
Let's plan a pilot
Every post gives your social, creative, and UA teams another clue about what people actually want to watch.
See which player language and gameplay moments are earning attention.
Set the rules and cap every video before the campaign goes live.
Carry the winning hooks into your next organic post, creator brief, or ad.
Give the feed real discovery, reactions, and early wins—not polished launch-day filler.
↗A new mode or skin is the feature. What players do with it is the story.
↗Keep fresh player stories entering the system between the big beats.
↗Let organic player response sharpen the angles your paid team takes further.
↗Here's the short version. The useful version will depend on your game, your market, and what you're trying to learn.
Let's plan a pilotNot quite. Most UGC starts by casting creators and handing them a script. Guac starts with people who already play your game, then rewards the posts that earn real, verified attention. The difference is usually obvious in the first few seconds.
Not yet. This is a new direction for Guac, and we'd rather say that plainly than dress sample numbers up as proof. The first step is a tightly scoped pilot with a clear budget and one useful question to answer.
No. A player with 300 followers can make the video everyone sends to a friend. We care about what each post does, not how impressive the creator's profile looks beforehand.
Verified views. You choose a rate per 1,000 views and a maximum payout for each video before anything goes live. If a post goes nowhere, it cannot run away with the budget. If it takes off, the player shares in the upside.
Games with moments people naturally want to show someone else: a ridiculous comeback, a painful fail, a rare pull, a clever build, or a very specific community joke. If you're unsure, that is exactly what a small pilot can test.
Yes, if we set that up in the campaign. We'll agree on usage rights before launch so players know what they're opting into and your team knows exactly where the content can be used.
Tell us what's happening in your game. We'll turn it into a small, focused pilot with a clear prompt, budget, and question to answer.
Let's plan a pilot